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Making Of 'Dwarf Hammerer'

By Danny McGrath
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Date Added: 14th March 2011
Software used:
3ds Max

158_tid_image_03.jpg
Fig. 03


158_tid_image_04.jpg
Fig. 04

Texturing /UV's

The UVs were generated using a combination of the "blended box-mapping technique-BBMT” (Neil Blevins soulburn script) for all the metal components and specific 0-1 UVs using the excellent little "XrayUnwrap” script, which is simple, efficient and only costs £5.00!

The texturing work was done in Photoshop and I painted bold, bright textures for the clothing using standard tools (Fig.05).

158_tid_image_05.jpg
Fig. 05

The metal diffuse/bump are 2K tiling textures that I created and utilized in the BBMT, which I give a little intro to
in this video.


 
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