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Making Of 'Dwarf Hammerer'

By Danny McGrath
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Date Added: 14th March 2011
Software used:
3ds Max
158_tid_image_08.jpg

Modeling

The modeling was all straightforward poly-modeling techniques (Fig.01 – 02). I also used a method of modeling with parametric modifiers to achieve geometry that might otherwise be time-consuming to create. I give a brief example in this video. Originally I intended to put the character in a scene and created two different concept environments (Fig.03 – 04).

158_tid_image_01.jpg
Fig. 01



158_tid_image_02.jpg
Fig. 02


 
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