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Making Of 'Mustang 1970 Mach 1'

By Tom Isaksen
| Your Rating:
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(36 Votes)
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| 15 Comments
| Comments 15
Date Added: 24th August 2012
Software used:
3ds Max, V-Ray, ZBrush

Here's the final render, a reflection pass and a ZDepth render. To create a ZDepth element simply go to the render elements in your render settings and click Add. Choose VRay2Depth and set the distance. All that is left is a little Photoshop touch up (Fig.52 - 54).

1578_tid_fig52.jpg
Fig.52

1578_tid_fig53.jpg
Fig.53

1578_tid_fig54.jpg
Fig.54

In Photoshop I enhanced the colors a little, added a little depth blur so the car matched the background better and painted my reflection pass into the water puddles on the ground. To use the ZDepth map for blur, assign it to a mask on the image you want to blur and use the Lens Blur filter. Remember to delete the mask after you've assigned the blur (Fig.55).

1578_tid_fig55.jpg
Fig.55

I created a little chromatic aberration to help mix the 3D with the photo. Chromatic aberration happens in real life when you take photos with cheaper lenses, so use it with caution (Fig.56).

1578_tid_fig56.jpg
Fig.56


Here's the final image. As a last touch, I added some noise to the image and maybe a little color grading. The noise I added because the photo background had some noise already, so this helped further integrate the 3D (Fig.57).

1578_tid_fig57.jpg
Fig.57

Overall I created way more details on the car than I needed for the final shot (Fig.58), but it's great not to be restricted when you start rendering, experimenting with camera angles, etc. You can see a few more renders on my website: http://www.characterink.com/2012/05/15/mustang-mach-1/

Thanks for reading.

1578_tid_fig58.jpg
Fig.58




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Readers Comments (Newest on Top)
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(ID: 170843, pid: 0) Pie on Sun, 09 December 2012 1:52pm
can you please make video tutorial of car modeling
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(ID: 157865, pid: 0) FNSB13 on Wed, 24 October 2012 2:37pm
Very Nice. Geat jobe Nice color and light
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(ID: 157130, pid: 0) Bruno on Sat, 20 October 2012 5:01pm
very nice tutorial. You went on with the details on the rendering, which is great.
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(ID: 155738, pid: 0) Mihauke on Sat, 13 October 2012 10:00pm
Can u upload max project with blueprints set up?
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(ID: 155737, pid: 0) Dzikhauak on Sat, 13 October 2012 9:58pm
Can you upload max project with blueprints set up? Im new and what ever i do bp doesnt fit (top and left view). Maybe its fault of those bp? I dont know thats why i ask - please upload max project with bp.
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(ID: 147326, pid: 0) Bram Deprins on Thu, 06 September 2012 1:33pm
Great detailed tutorial and very nice render, Thank you very much!
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(ID: 145532, pid: 0) Jorpaes on Sat, 01 September 2012 7:28pm
reflection on dry ground?
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(ID: 145454, pid: 0) Tom Isaksen on Sat, 01 September 2012 3:36pm
Two further tips might come in handy...1) Remember to disable Affect Backdrop in Vray Color Mapping settings when you render with background image... 2) to get the ground plane to create correct reflections, assign your HDRI map to the diffuse of the base material in the WrayMtlWapper and tick off Matte for refl.
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(ID: 145377, pid: 0) Jay Padhya on Sat, 01 September 2012 10:55am
wonderful render + tutorial !!! I am having problem with vraymtlwrapper + vraydomelight ground plane not completely disappearing( semi transperent) I tried to change rece
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(ID: 145101, pid: 0) Jolyon Way on Fri, 31 August 2012 2:22pm
Great tip on using a displacement map on the interior of the headlamp. Never thought to do that before. Great work!
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(ID: 144786, pid: 0) Rax on Thu, 30 August 2012 4:45pm
wow. looks so real.
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(ID: 144580, pid: 0) Tom Isaksen on Wed, 29 August 2012 6:35pm
Thanks for the great comments... happy you guys found my tutorial useful.
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(ID: 144415, pid: 0) Josh Purple on Wed, 29 August 2012 6:16am
OUTSTANDING :) ! Thank you!
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(ID: 144160, pid: 0) Tredistudio on Tue, 28 August 2012 8:59am
Faboulous, I love Mustang, and your is perfect full detailed
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(ID: 143396, pid: 0) Ericducos on Fri, 24 August 2012 7:21pm
Really nice and detailed explanation + great result. Thank you.
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