Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Sector 21'

By Rudolf Herczog
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(10 Votes)
| 31420 Views
| 1 Comments
| Comments 1
Date Added: 23rd August 2012
Software used:
LightWave

Materials & Lighting

This part was a no-brainer. I decided to go with a simple consistent material for the whole scene and do the rest in Photoshop. This is a procedure I've tried before that worked out quite well with one of my previous images called The Gateway. I then used Maxwell's physical sky and sun set at mid-day as the only light source and let it cook overnight (Fig.08).

1576_tid_08.jpg
Fig.08

Post-production

Once in Photoshop I started out by doing a few initial color corrections then applied a few textures to add a little bit more detail, mainly to the plating of the base. With the help of an alpha mask, I also added the sky which could be seen in the small gaps at the top. Then I used a copper texture for the areas next to the fans on the outer walls. Although I wanted the image to be slightly monochromatic, I also wanted to add a little bit of color in certain areas; not much, but just enough to break the uniform look. Once that was done it was time to add some dirt to the scene. For this purpose I used black and white dirt maps and various layer effects, applying these at the edges, cracks and larger clean surfaces etc. I also made a few imaginary billboard textures for the blank modeled ones in the scene (Fig.09 - 11).

1576_tid_09.jpg
Fig. 09

1576_tid_10.jpg
Fig. 10

1576_tid_11.jpg
Fig. 11


The next step was to add a little warmth to the overall atmosphere, so I decided to add a few sun rays coming through the opening at the top. For these I used the Line tool to create a few thick lines, added a fairly large amount of Gaussian blur to them and decreased their opacity slightly. I then used a layer mask and the Gradient tool to shape the rays. I also used the Ellipse tool in a similar way to create a little bit of haze where the rays come through the support beams. To wrap things up I did a few more color and gamma corrections before I baked all the layers and finalized the image (Fig.12).

1576_tid_12.jpg
Fig. 12



< previous page

 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: KeyShot, Car, Scene, 3ds Max, Texturing

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (13)
Comments 0 Views 8472

Tutorial

Gallery Image.



Keywords: painting, imaginary, fantasy photoshop

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 4640

Tutorial

Gallery Image.



Keywords: scene, fantasy, character,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 2 Views 72402

Tutorial

Gallery Image.



Keywords: character, fantasy, female, red, sonya,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 36105
Readers Comments (Newest on Top)
avatar
(ID: 247199, pid: 0) Jsin on Sat, 25 January 2014 6:31am
I know this is a year old, but...OMG! I'm surprised no one has commented. Absolutely fantastic work - I can't praise you enough. I recently got an old copy of C4D and I'd be stoked just creating one of those kick ass models, even without the signature rochr post techniques. If you taught a class, I'd be first in line.
Add Your Comment