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Making Of 'Evasion'

By Sebastien Rousseau
| Your Rating:
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(8 Votes)
| 40487 Views
| 2 Comments
| Comments 2
Date Added: 28th March 2011
Software used:
3ds Max, Photoshop, mental ray, ZBrush, Misc

Step 4

Activate "mr photographic exposure control” (Fig.16).

157_tid_image_16.jpg
Fig. 16

Step 5


Copy an Instance into the Material Editor and in the Map slot of the skylight.

Step 6


In the Material Editor set the mapping to Spherical and set the blur to 0.0 (Fig.17).

157_tid_image_17.jpg
Fig. 17

Step 7

In Indirect illumination, enable Final Gather with one or two bounces (Fig.18).

157_tid_image_18.jpg
Fig. 18



Step 8


If you choose an Arch&Design material then you can enable Ambient Occlusion.

Step 9


Render (Fig.19 – 20).

157_tid_image_19.jpg
Fig. 19

157_tid_image_20.jpg
Fig. 20

Step 10

If you want to adjust the exposure, go to the Environment tab and tweak the Exposure value.


 
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Readers Comments (Newest on Top)
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(ID: 39443, pid: 0) Jarlei on Sat, 02 April 2011 11:27pm
How long to render the scene?
avatar
(ID: 39084, pid: 0) OLO on Mon, 28 March 2011 12:04pm
Great mental ray tips!! Thanks :)
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