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Lighting & Rendering in 3dsmax using mental ray - Interior

By Nabil Chequieq
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(22 Votes)
| 157240 Views
| 6 Comments
| Comments 6
Date Added: 16th July 2012
Software used:
3ds Max, Photoshop, mental ray

For the indirect illumination, Final Gather and little bit of Global Illumination work well. I don't use diffuse bounces (Fig.07).

1561_tid_fig_07.jpg
Fig. 07

I use some passes in Render Elements for compositing in Photoshop and this is the cool stuff (Fig.08).

1561_tid_fig_08.jpg
Fig. 08


Here is the render (Fig.09).

1561_tid_fig_09.jpg
Fig.09





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Readers Comments (Newest on Top)
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(ID: 199940, pid: 0) Efferre on Tue, 28 May 2013 6:56pm
looks fine! excellent tutorial, bravo!
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(ID: 175951, pid: 0) Marta on Fri, 11 January 2013 4:43pm
Hello ! Very good tuturial. Any reason why I can only render camera 1 ? Camera 2 gets stuck on 91.7 photon emission. Please help !
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(ID: 135897, pid: 0) Nazar on Wed, 25 July 2012 7:44pm
Sorry, no SA, and the AO (Ambient Occlusion)
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(ID: 135753, pid: 0) Pocahontas on Wed, 25 July 2012 8:50am
So wonderful,i also learned sth from this tutorial,thanks
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(ID: 135747, pid: 0) Nazar on Wed, 25 July 2012 7:52am
I understand that the SA was rendered separately, for the second pass? Why not make it right in the list of render elements?
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(ID: 133577, pid: 0) Maranoid on Mon, 16 July 2012 11:14am
Wow, thanks man! Some little things in there I didn't even know of. This is gonna help me get my render times down by quite a lot!
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