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Making Of 'Enjoying Summer Break'

By Yinxuan
| Your Rating:
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(41 Votes)
| 119810 Views
| 5 Comments
| Comments 5
Date Added: 28th May 2012
Software used:
Photoshop, Maya, MODO
1538_tid_Fig10.jpg
Hello everybody, First of all I would like to thanks 3DTotal for giving me the opportunity to write a tutorial for this amazing site. It really means a lot to me because when I started learning 3D I followed a lot of these tutorials and now I have the chance to make one - the cycle is complete!

From the beginning I've never really been into fantasy creature or video game characters (I tried them, but without much success), so I decided to look for my own style. Step-by-step, and with a lot of pain, I'm finally starting to create characters that I like. One of my favorite Peter de Seve's quotes is, ''An artist's sketches are like a catalogue of shapes he likes. When I draw something, I try to find shapes I like. I think that is what people are calling style."

Enjoying Summer Break is one Illustration from the serial Life in Pink. It is definitely one of the steps in my search for what we call style. I obviously have a lot of other new characters that I'm working on right now and they will also help me to refine my artistic skills and style. Without any further delay, let's jump into the tutorial.

My first idea for this illustration was to create a super-appealing girl, who was energetic, sweet and innocent. I searched for references on the internet that could help me to figure out my idea. You can see my main references in Fig.01 and here's what I used each one for:

a. Swimming suit
b. Understanding how water reacts to light
c. Posing
d. Facial expression
e. Hat
f. Hat

1538_tid_Fig1.jpg
Fig.01


I'd used this character in three other illustrations, so she was already modeled in modo and rigged in Maya, which made posing the body for this image easy (Fig.02). To create the rig I used a free Mel script I found on creativecrash.com named "ÂťAdvanced Skeleton" - you can find it here:

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/advancedskeleton


1538_tid_Fig2.jpg
Fig.02



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Readers Comments (Newest on Top)
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(ID: 209813, pid: 0) Bob on Thu, 01 August 2013 5:19pm
Amazing! Thank you so much to share! Your style shines! Keep it up :)
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(ID: 193885, pid: 0) Jaykill on Tue, 23 April 2013 8:16pm
Amazing stuff, exactly what I was looking for ! Brilliant !
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(ID: 124065, pid: 0) Javi Ideas on Sun, 10 June 2012 2:57pm
So...the hat is modeled with a cloth program, sculpted with alphas, just a texture with a opacity mask,...? its showing AO! btw i love your work!
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(ID: 120717, pid: 0) J.A.Pfeiffer on Mon, 28 May 2012 3:07pm
Big fan of your work and this tutorial is just what I have been looking for. Thank You for sharing!
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(ID: 120653, pid: 0) Livachu Poke on Mon, 28 May 2012 12:28pm
Your wireframe is to die for, great stuff. Love it!
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