Fig.08 - 09 show the general settings for the wood material.
You will notice that the V-Ray dirt in the diffuse channel has a small radius, so that it does not go too far over the real wood diffuse. Also by ticking Invert Normal the parameter will change the direction of the raytracing. When it is off the rays are traced outside the surface; when on they are traced inside the surface. Basically it means that the dirt areas will appear on all the edges (if bias X, Y and Z are set to zero) (Fig.10 - 12).
Keywords: Maya, V-Ray, Photoshop, Retro, Interior, Scene, Space
Keywords: scene, room, lounge, building, house,
Keywords: scene, object, wall, table, lamp,
Keywords: object, gun, weapon, scene, table,
Readers Comments (Newest on Top)
(ID: 197381, pid: 0) Jia on Tue, 14 May 2013 10:09am Thank you very much to share, gained a lot in my work
(ID: 121436, pid: 0) Mohammad Naeem on Thu, 31 May 2012 4:42am i like to know more about 3D i am interested n 3D tutorials
(ID: 120824, pid: 0) Santiago Ochoa on Tue, 29 May 2012 12:44am (es) muchas gracias no saben lo valioso que este tutorial para mi.
(en) thank you very much, you do not know how valuable this tutorial for me.