Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Making Of 'Sad Alien'

By Jan Jinda
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(6 Votes)
| Comments 2
Date Added: 21st May 2012
Software used:
Softimage, MODO, ZBrush, Misc


This is my little sad alien and I want to share with you the story of how he was born. It was in 2008, when I was taking online classes with the famous Alex Oliver. One evening I didn't have any homework from him, but I wanted to sculpt anyway. I found a great concept by Carlos Huante (Fig.01 - Character Design © Sony Pictures) and with that my journey began.



I started modeling in ZBrush (version 3 at that time, I think), from a simple sphere. It was a very rough and quick model, but in that moment I decided that I want to create a scene with him in it.

You can see the rough model in Fig.02. He seems a little bit angry at this point, but he developed into a very sad character during the creation process.


I used a standard approach, with the Clay and Standard brushes. This model took me about 30 minutes, and then I put it to one side for a few months. When I came back I started working on his body, starting with a very basic base mesh (Fig.03).


From that point on, I continued with this workflow of using simple base meshes or DynaMesh to create rough shapes and forms as it allowed me to quickly get my ideas onto the screen. When you're about halfway to a final model, and you have the proportions and major details locked in, you should retopologize the model even more and if needed, make it ready for rigging. You can see my final model in Fig.04 and how the cloth has been extracted from the body mesh.


next page >

1 | 2 | 3 | 4 | 5 | 6
Related Tutorials


Gallery Image.

Keywords: ZBrush, Maya, Photoshop, character, figure

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 4660


Gallery Image.

Keywords: character, creature, alien, head,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 6 Views 96962


Gallery Image.

Keywords: Making of, 3ds Max, Scene, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 9928


Gallery Image.

Keywords: room, scene, desk, book, wall,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 142010
Readers Comments (Newest on Top)
(ID: 119457, pid: 0) Gunnar Assmy Aka MaView on Wed, 23 May 2012 5:54pm
Stunning work and Thanks for sharing your workflow Jan! cheerz! gunnar
(ID: 119333, pid: 0) Victoria on Wed, 23 May 2012 5:13am
Hello, Thank you very much for sharing the making of your alien with us.. I really appreciate all the tricks you share. I am not an user of Modo but I'm sure you helped with this Tut all those Modo users. Your final image is fantastic. Very good luck with future works.
Add Your Comment