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Making Of 'It's Going to Rain'

By Denis Lebedev
| Your Rating:
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(102 Votes)
| 226300 Views
| 14 Comments
| Comments 14
Date Added: 16th May 2012
Software used:
3ds Max, Photoshop

Lighting Setup

I had quite a simple lighting setup for this scene and was able to adjust it quickly. The scene was lit by a hemisphere with a sky texture in a LightMtl. In the hemisphere properties the Visible to Camera checkbox was turned off, and in V-Ray properties the Alpha Contribution value was -1 and the Visible to Refractions checkbox was unticked. I also made the sky absent on the render and in an alpha channel and behind glasses. A bit later I added a dome light to make the scene a bit lighter (Fig.36).

1533_tid_fig36.jpg
Fig.36

It's necessary to tell you a little about my scene organization. I actively used layers and it helped a lot when it came to navigation in the viewports, and controlling the render and materials as there was no need to calculate superfluous objects (Fig.37).

1533_tid_fig37.jpg
Fig. 37

Textures and Materials

Many of the textures I used were from photos I'd taken myself, specifically for this work. These included textures for the earth, plants and blue tractor paint. The other textures were downloadable from cgtextures.com. Some objects in a scene have been unwrapped for convenience (Fig.38).

1533_tid_fig38.jpg
Fig.38

However I tried to use simple UVW mapping. For example, the tire of the wheel has box mapping (Fig.39).

1533_tid_fig39.jpg
Fig.39


The texturing process was rather laborious and time-consuming; however I tried to do justice to each detail (Fig.40).

1533_tid_fig40.jpg
Fig. 40





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Readers Comments (Newest on Top)
avatar
(ID: 208043, pid: 0) Adas on Sun, 21 July 2013 6:25pm
You would be great Farming-Simulator mods creator. And this tractor is awesome! Maybe you can sell tractors model? I think it would be the best soviet union times mod. :)
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(ID: 144649, pid: 0) Alexandr Sarakapudaff on Thu, 30 August 2012 4:58am
Outstanding work. Congratulations on your master piece, Denis!
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(ID: 138747, pid: 0) Muslim on Sun, 05 August 2012 6:51pm
could u just tell me how many polygons took ur scene?
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(ID: 137353, pid: 0) Lanyimo on Tue, 31 July 2012 4:32pm
It's cool!!! I am from China , I am developing an app on CG. Would you love to try it ?
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(ID: 132855, pid: 0) Rahul on Fri, 13 July 2012 2:43pm
First i though only truck was cg...but i was wrong.awesome work.How much time you took to render it this heavy mesh?
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(ID: 126842, pid: 0) Arash on Wed, 20 June 2012 7:24pm
Good job. i was working on something like this.. but now i see this, i want to cry :( this is very nice i think i will delete all the files of my project...
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(ID: 119620, pid: 0) Hikari on Thu, 24 May 2012 9:34am
very realistic! the only thing that make me sure that this is CG is the blue paint on the vehicle.
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(ID: 118437, pid: 0) Florian on Sun, 20 May 2012 1:19am
Thank you so much for sharing !
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(ID: 118338, pid: 0) Jaxas on Sat, 19 May 2012 2:23pm
I think you reach that higher level. Congrats! :)
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(ID: 117606, pid: 0) Adozv on Thu, 17 May 2012 8:10am
I really enjoyed this tutorial and your artwork, I love every detail!
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(ID: 117421, pid: 0) Le Fou on Wed, 16 May 2012 12:33pm
I'm jealous... Very nice!
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(ID: 117417, pid: 0) Vizcon on Wed, 16 May 2012 12:20pm
Defintly one of the best tutorials iIever see, congrats!
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(ID: 117416, pid: 0) Kobi Levi on Wed, 16 May 2012 12:11pm
just perfect, thank you for this tutorial iv'e been waiting for it since i saw this image. thank.
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(ID: 117362, pid: 0) Tomm on Wed, 16 May 2012 10:00am
Veeeeeeery good job ! But what a shame, i can't see worms ! :)
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