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Making Of 'It's Going to Rain'

By Denis Lebedev
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| 14 Comments
| Comments 14
Date Added: 16th May 2012
Software used:
3ds Max, Photoshop

The grass was distributed in the field using MultiScatter and a few layers. The first layer contained green and dry yellow grass with varying heights and density. For the green grass I used four MultiScatter objects with various different settings; for the yellow grass I used three. Their settings were basically picked through experimentation and comparing the results (Fig.24 - 25).

1533_tid_fig24.jpg
Fig.24

1533_tid_fig25.jpg
Fig.25

The second layer has some higher grass, with different angles and various densities. There are also thick stalks of other types of vegetation. I merged them into groups and scattered them by hand. All the copies were instanced. Of course, the manual method is preferable as this way you always have grass where it is necessary and important for the artwork. Fig.26 shows some of the plants in my second layer.

1533_tid_fig26.jpg
Fig.26


The third and final layer consists of different types of vegetation such as wormwood, sow-thistle field etc. I experimented with different density options until I'd found a nice result. Here are some of the results of my experiments with the grass (Fig.27).

1533_tid_fig27.jpg
Fig. 27

Ploughed Land

Before starting work on the ploughed land, it was necessary to study various reference images of the different materials so I could break them down into components/layers (Fig.28).

1533_tid_fig28.jpg
Fig. 28





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Readers Comments (Newest on Top)
avatar
(ID: 208043, pid: 0) Adas on Sun, 21 July 2013 6:25pm
You would be great Farming-Simulator mods creator. And this tractor is awesome! Maybe you can sell tractors model? I think it would be the best soviet union times mod. :)
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(ID: 144649, pid: 0) Alexandr Sarakapudaff on Thu, 30 August 2012 4:58am
Outstanding work. Congratulations on your master piece, Denis!
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(ID: 138747, pid: 0) Muslim on Sun, 05 August 2012 6:51pm
could u just tell me how many polygons took ur scene?
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(ID: 137353, pid: 0) Lanyimo on Tue, 31 July 2012 4:32pm
It's cool!!! I am from China , I am developing an app on CG. Would you love to try it ?
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(ID: 132855, pid: 0) Rahul on Fri, 13 July 2012 2:43pm
First i though only truck was cg...but i was wrong.awesome work.How much time you took to render it this heavy mesh?
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(ID: 126842, pid: 0) Arash on Wed, 20 June 2012 7:24pm
Good job. i was working on something like this.. but now i see this, i want to cry :( this is very nice i think i will delete all the files of my project...
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(ID: 119620, pid: 0) Hikari on Thu, 24 May 2012 9:34am
very realistic! the only thing that make me sure that this is CG is the blue paint on the vehicle.
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(ID: 118437, pid: 0) Florian on Sun, 20 May 2012 1:19am
Thank you so much for sharing !
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(ID: 118338, pid: 0) Jaxas on Sat, 19 May 2012 2:23pm
I think you reach that higher level. Congrats! :)
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(ID: 117606, pid: 0) Adozv on Thu, 17 May 2012 8:10am
I really enjoyed this tutorial and your artwork, I love every detail!
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(ID: 117421, pid: 0) Le Fou on Wed, 16 May 2012 12:33pm
I'm jealous... Very nice!
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(ID: 117417, pid: 0) Vizcon on Wed, 16 May 2012 12:20pm
Defintly one of the best tutorials iIever see, congrats!
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(ID: 117416, pid: 0) Kobi Levi on Wed, 16 May 2012 12:11pm
just perfect, thank you for this tutorial iv'e been waiting for it since i saw this image. thank.
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(ID: 117362, pid: 0) Tomm on Wed, 16 May 2012 10:00am
Veeeeeeery good job ! But what a shame, i can't see worms ! :)
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