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Hi, I'm Renato Gonzalez, an animation student from Chile. I'd like to tell you about how I made my picture Trooper, and I hope you enjoy this Making Of.


A few months ago I started to work on a new personal project - a short film that needed droids, robots, guns and machines - and this character was born there. So I started looking for references, which is an important part of the process. I spent days studying references, because I knew this would help me to make a credible character. I looked at robots from different artists, one of whom was Josh Nizzi. When I saw part of his artwork I decided I wanted to create a droid with very light armor.

Normally when I make a 3D model, I start by doing a very basic sketch in Photoshop so I can try out different variations of the same idea and text out the possibilities (Fig.01). At this point I don't spend too much time on the details; my only purpose with sketching is to find a stronger silhouette and the basic shape of the character.



For this character I used Maya and the ordinary polygonal technique to make the model. I needed hard surfaces, so first I started blocking in shapes to get something similar to the initial sketch. When doing this I like to work with an instance duplicate so I can model in a symmetrical way.

Once I was happy with the overall proportions, I started to crease edges to get a nice surface and the closest shape to the original design. Later I added the details, like the screws, wires, grids, little lights, etc. For example, the chin (Fig.02 - 03).

Fig. 02


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Readers Comments (Newest on Top)
(ID: 264549, pid: 0) Faiz Ahmed on Sat, 29 March 2014 6:18pm
Wow! Just amazing man. Can you please give us a full tutorial on how you made everything else. Or can you upload the 3d model .obj file. Tutorial will be great. Please.
(ID: 186103, pid: 0) Ash on Mon, 11 March 2013 8:04pm
great work! how did you create and illuminate the red material?
(ID: 112861, pid: 0) Carla on Tue, 01 May 2012 4:32am
Wow u r amazing! i want to kiss you!
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