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Making Of 'Volkswagen Scirocco'

By Mile Eror
| Your Rating:
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(41 Votes)
| 35908 Views
| 5 Comments
| Comments 5
Date Added: 23rd April 2012
Software used:
3ds Max, Photoshop, V-Ray, Misc

Modeling

First things first: I had to find a car suitable for this project. Based on the opinions of experts, a good looking car does not necessarily make a good image. So with this in mind, I discarded all the typical sports cars out there and just went for a simple, but still impressive, car. The Scirocco was the car I chose, because I liked it a lot.

Most of the modeling was just poly modeling, with some NURBS here and there. I followed the blueprints just to get the overall shape and proportions right; after that it was all just reference images and freestyle modeling with some of my own artistic twist. However, all the changes done to the car were minimal as I wanted to preserve the original look of the car (Fig.04 – 05).

1523_tid_fig04.jpg
Fig. 04

1523_tid_fig05.jpg
Fig.05

Texturing

For a rendering engine I used the trusty V-Ray v2.0. All the materials were created with a V-Ray mtl as a base and then just building from there, testing different options and solutions until I was pleased with the result.

Before I jumped into the full texturing phase, I wanted to see how the lighting setup that I had in mind was going to affect the materials, especially the car paint, glass, etc. So for this purpose I created a small studio setup with a "speed shape” for the car, where I could quickly change the setup, adjust the materials and see the result (Fig.06).

1523_tid_fig06.jpg
Fig. 06


This is a very useful trick, especially where time is important and you don't want to spend days just guessing and adjusting, and re-rendering a full image with all the assets. It also gave me some ideas about what kind of material I would like to use. Inside the Material Editor I created my own separate library just for this project, as this way I was able to just drag-and-drop the materials when needed.

The materials included carbon fiber, car paint, different sets of plastic and metal, rubber, leather, glass and a mixture of concrete and metal. Here are some of the materials used in scene (Fig.07 – 13):

1523_tid_fig07.jpg
Fig.07
1523_tid_fig08.jpg
Fig.08

1523_tid_fig09.jpg
Fig.09
1523_tid_fig08.jpg
Fig.10

1523_tid_fig11.jpg
Fig.11
1523_tid_fig12.jpg
Fig.12

1523_tid_fig13.jpg
Fig.13



 
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Readers Comments (Newest on Top)
avatar
(ID: 111871, pid: 0) Mile Eror on Thu, 26 April 2012 2:41pm
@Yashesh Mistry - I'm glad that this piece inspires you to keep doing what you like. Keep on clicking ;) Cheers
avatar
(ID: 110650, pid: 0) Yashesh Mistry on Mon, 23 April 2012 7:00pm
Well, that was a great tutorial... After reading it I got a boost to complete my car.. Thanks a lot.... :)
avatar
(ID: 110588, pid: 0) Mile Eror on Mon, 23 April 2012 4:03pm
@ Crish - Thanks Chris. I'm glad you like it. @ Bravodesign - Lights are actualy quite settle: left diffuse - around 7 with a bit of yellowish tint, right one - 8, top is more like 12 or so and front one is I think 9 or so. With this kind of setup distance of the light is more than important so you can start with intensity of 1-2 and start building from there or than from 10 and drop it down if needed as you go.
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(ID: 110578, pid: 0) Bravodesign on Mon, 23 April 2012 3:31pm
hi man. nice work. Which is the intensity of the vraylight
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(ID: 110520, pid: 0) Chris on Mon, 23 April 2012 1:03pm
Nice walkthrough Mile! Nice work on your website as well.
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