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Making Of 'GT1 GT-R'

By Andrej Stefancik
| Your Rating:
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(42 Votes)
| 54140 Views
| 9 Comments
| Comments 9
Date Added: 17th April 2012
Software used:
Photoshop, Cinema 4D, V-Ray, Misc

For the base rubber layer of the tire texture, I used several textures from CGTextures and mixed them all together. The Michelin logo was found via Google; then I added some scratches and chipped some parts off. The chalk signs were cut out from a photo reference. After this was done I put a dirt layer over them with some procedural and non-procedural noise. Also I used some procedural noise in the specular channel of the material to make some nice highlights/reflections (Fig.07).

1520_tid_Fig07.jpg
Fig.07

Lighting and Rendering

I chose V-Ray for rendering the scene, which is my favorite render engine. When it comes to rendering, I want my raw renders to look as good as possible, so I spent a lot of time tweaking the materials. In this case, I illuminated the scene with a V-Ray physical sun and sky, and a physical camera was also involved. The car was placed in the shadow of a parking lot building (Fig.08).

1520_tid_Fig08.jpg
Fig.08


Post-production

I used Nuke for the final post-production. My goal was to make the renders look as real as possible, so that people would believe it was a photograph. I did some color correction then added some effects such as lens flares, extra noise, vignetting and a stronger depth of field. After this was done, I still wasn't quite happy with it, so I decided to do a little experiment. I wanted it to look like the picture was taken shortly after the rain, so as well as the water droplets on the surface of the car, I made the ground look wet and that did it – I was finally happy with the result (Fig.09).

1520_tid_Fig09.jpg
Fig. 09

Conclusion

So that's pretty much it. I think this is as close as I could get to creating photorealistic render of a car. The most difficult part for me was to stay focused on it for almost three months. This was a personal project done in the evenings and weekends, and it is dedicated to my girlfriend Martina for her patience with the free-time-consuming projects I have.


 
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Readers Comments (Newest on Top)
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(ID: 197971, pid: 0) LCroxton on Fri, 17 May 2013 10:19am
Amazing piece. The only thing I could think to add would be tire marks on the floor. Not sure if that would detract from the image but I think it would really place the car in the scene that little bit extra. Car itself is outstanding. Inspiring work :).
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(ID: 192144, pid: 0) Animaji on Sat, 13 April 2013 1:45pm
So Awesome, do you have a tutorial for this amazing work?
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(ID: 192031, pid: 0) Alex on Fri, 12 April 2013 10:35pm
omg... amazingggg. video tutorial would be nice.
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(ID: 107706, pid: 0) EquiNOX on Tue, 17 April 2012 10:58pm
Good to see you here... Great Making of ... By EquiNOX from CGCars/SMCars
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(ID: 107545, pid: 0) EquiNOX on Tue, 17 April 2012 5:44pm
Good to see you here, explaing making of GTR-GT1...I always have loved your work. EquiNOX from CGCars/SMCars
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(ID: 107411, pid: 0) Metin on Tue, 17 April 2012 2:17pm
Awesome work, Congrats!
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(ID: 107357, pid: 0) Icko on Tue, 17 April 2012 1:22pm
sk: dobre bratku .. :-* en: cool bro .. :-*
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(ID: 107285, pid: 0) Classicgamer-3DT on Tue, 17 April 2012 11:09am
Absolutely flawless modelling, texturing, modelling and final composition, this is what every artist aspires to create, honestly one of THE BEST car renders i've ever seen, work to be proud of for sure, well done!
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(ID: 107245, pid: 0) Igor on Tue, 17 April 2012 10:09am
Top Notch!!! One of my favorite pieces!
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