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Making Of 'GT1 GT-R'

By Andrej Stefancik
| Your Rating:
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(55 Votes)
| 105917 Views
| 10 Comments
| Comments 10
Date Added: 17th April 2012
Software used:
Photoshop, CINEMA 4D, V-Ray, Misc
1520_tid_Fig09.jpg

Introduction

Hello, my name is Andrej Stefancik and I would like to guide you through a process of creating my personal project, the GT1 GT-R. The inspiration to create this car came after playing Shift 2: Unleashed, where I had fallen in love with this remarkable car. I have always been into cars; a true petrol-head. This GT1 version of Nissan GT-R amazed me with its aggressive look and the overall amount of detail. I adore all those massive air intakes/outtakes and other racing things on this car.

References

I find searching for references as important as any other part of creating a 3D artwork. I usually spend a whole day gathering photos and car specifications. For this project I downloaded almost 200 different photos from the internet. I am always impressed by how many details you can find on the internet these days (Fig.01).

1520_tid_Fig01.jpg
Fig.01

Modeling

This is the process that I always enjoy the most. All my modeling was done in Cinema 4D, just using the internal Cinema 4D modeling tools and a plugin called Multislide. I prefer the poly-modeling technique most of the time. Before I start any modeling, I usually create a spline cage of the main car lines (Fig.02). This helps me to keep the precision and smoothness of the mesh, which I will explain later.

1520_tid_Fig02.jpg
Fig.02


Wheels

I started, maybe atypically, by modeling the wheel with a slick tire. The rim was originally created from a cylinder. I deleted some polygons and created a single piece that was radial duplicated to recreate a complete rim. Next I modeled the tire from a cylinder and added the sidewall, brake disc with calipers and other parts (Fig.03).

1520_tid_Fig03.jpg
Fig. 03



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Readers Comments (Newest on Top)
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(ID: 238953, pid: 0) Tamrat on Fri, 13 December 2013 8:29am
thats an amazing project. I am a fan of the GT1 GT-R. so brutal (i didn't actually drive it, Shift 2 :) ), job...I bet no one couldnt have said its a 3d render, if you didnt say so..
avatar
(ID: 197971, pid: 0) LCroxton on Fri, 17 May 2013 10:19am
Amazing piece. The only thing I could think to add would be tire marks on the floor. Not sure if that would detract from the image but I think it would really place the car in the scene that little bit extra. Car itself is outstanding. Inspiring work :).
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(ID: 192144, pid: 0) Animaji on Sat, 13 April 2013 1:45pm
So Awesome, do you have a tutorial for this amazing work?
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(ID: 192031, pid: 0) Alex on Fri, 12 April 2013 10:35pm
omg... amazingggg. video tutorial would be nice.
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(ID: 107706, pid: 0) EquiNOX on Tue, 17 April 2012 10:58pm
Good to see you here... Great Making of ... By EquiNOX from CGCars/SMCars
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(ID: 107545, pid: 0) EquiNOX on Tue, 17 April 2012 5:44pm
Good to see you here, explaing making of GTR-GT1...I always have loved your work. EquiNOX from CGCars/SMCars
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(ID: 107411, pid: 0) Metin on Tue, 17 April 2012 2:17pm
Awesome work, Congrats!
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(ID: 107357, pid: 0) Icko on Tue, 17 April 2012 1:22pm
sk: dobre bratku .. :-* en: cool bro .. :-*
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(ID: 107285, pid: 0) Classicgamer-3DT on Tue, 17 April 2012 11:09am
Absolutely flawless modelling, texturing, modelling and final composition, this is what every artist aspires to create, honestly one of THE BEST car renders i've ever seen, work to be proud of for sure, well done!
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(ID: 107245, pid: 0) Igor on Tue, 17 April 2012 10:09am
Top Notch!!! One of my favorite pieces!
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