Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Ronaldo Fenomeno'

By Bruno Hamzagic
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(9 Votes)
| 70901 Views
| 2 Comments
| Comments 2
Date Added: 4th April 2012
Software used:
Maya, ZBrush

Lighting and Rendering

Even though I wasn't planning to put a crowd in the final image, the location that I had imagined was a soccer stadium, where there are many light sources. I worked with a main and a secondary light to reproduce this. Besides that, I used several spot lights to highlight some of the detail, like the eye specular and the shirt material.

One approach that I used was to use auxiliary geometry light sources with Final Gather to obtain a soft rim light and ground light bounce. I put two surfaces behind and one below the model, filled them with a bright incandescence color and disabled Primary Visibility. Turning on Final Gather meant that these surfaces behave like light sources, creating nice soft lights (Fig.12).

1515_tid_12.jpg
Fig.12

To render the scene I used mental ray in Maya, and separated some render passes. The hair and fur I rendered in a totally separated pass because it increased the render time so much. I like to render a normal pass to use in Photoshop to help when making corrections later. In this image I used it to improve the rim light in the final appearance and to highlight some unwanted dark areas (Fig.13).

1515_tid_13.jpg
Fig.13


I composed the final image in Photoshop, making some color adjustments and adding some post effects like glows and depth of field. For the background I choose to use a Bokeh effect representing a crowd full of flashing cameras.

Conclusion

This illustration was a very enjoyable and instructive experience. The final result could do with a lot of improvements. Every time I look at it I see something that could be better, but I am also very proud of it. Most of the people that look at this caricature have the reaction that I hoped for. There are also people who feel disgusted. This is nice too though, because I think that this work is disgusting. I think my tribute was to use disgusting work to show that I am a big fan of Ronaldo.

Thank you very much for taking the time to read this article! I hope you enjoyed it.

1515_tid_ronaldo_fenomeno.jpg




< previous page

 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: Bane, ZBrush, Character, Maya, MARI, Photoshop, UVLayout, V-Ray

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 8147

Tutorial

Gallery Image.



Keywords: ZBrush, Character, Sculpting,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 5831

Tutorial

Gallery Image.



Keywords: Project overview, Alice in Wonderland, Scene, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 4098

Tutorial

Gallery Image.



Keywords: morgan freeman, character, caricature, male,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 4 Views 71755
Readers Comments (Newest on Top)
avatar
(ID: 144485, pid: 0) Mike on Wed, 29 August 2012 12:46pm
i think i love the creativity imposed onthe pic
avatar
(ID: 119271, pid: 0) Cristiano on Tue, 22 May 2012 10:04pm
Hey, great work! How did you retopo the rough mesh?? thanks.
Add Your Comment