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Making Of 'Ratman'

By Luca Nemolato
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Date Added: 26th March 2012
Software used:
Photoshop, Maya, mental ray, ZBrush
1511_tid_fig10.jpg
Hello everybody! My name is Luca Nemolato, I'm 20 years old and I came from Naples, Italy. I'm now living in Los Angeles and I'm currently an intern at the Aaron Sims Company. In Italy I worked as an Illustrator for the advertising industry, but now I'm starting my career as a concept artist.

In this Making Of I will show you the technique I use in order to obtain a realistic concept; in this case Ratman. It's a pretty fast concepting technique, where the 3D sculpting process is done really quickly and the rendering of the final image is done completely in Photoshop, so in this article I will focus more on the 2D rendering process, using the technique of photobashing. This is when you blend various pictures on top of the rendered model.

This was a personal project where I just wanted to have fun with a fusion between a rat and an old man. So I started searching for high res images as a reference for my sculpt, and gathered some pictures of an old man, a hippopotamus and a rat. I didn't take too long on the research, because I already had a good idea in mind (Fig.01).

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Fig. 01

I started modeling in ZBrush, on a pre-made base mesh. After a quick sculpting process I had all the forms where I wanted them and I didn't spend too much time detailing the sculpture before I was happy with it (Fig.02).

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Fig. 02


After quickly posing my sculpt in ZBrush, I imported the obj in Maya where I did a really basic render using mental ray (Fig.03).

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Fig. 03



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