This was the longest and hardest stage of this image and took about 60 working hours. The first step was the model's portrait photography cut-off and beauty corrections (hair and skin improvements).
In the next stage, we started working on the undead appeal. We have also made some extra shots of animal carcasses to use as base for simulating the wounds and ripped fabrics for her clothes and the curtain (Fig.08).
After many hours working on the undead improvements, we made the lighting and color integration to strength the moon and candle lightning situation.
(ID: 36763, pid: 0) Greg on Fri, 25 February 2011 7:31pm Would have been nice to see how they made dress, just textures or modeled in zbrush and see the different stages of the model.
(ID: 36750, pid: 0) Gfxengine on Fri, 25 February 2011 2:29pm thq for this wonderful tutorial :)
(ID: 36444, pid: 0) Max on Tue, 22 February 2011 7:11am So do you call this one a "making of"?
please... the point is the CHARACTER, the face, the effects... Not the normal bump or the occlusion pass on the BG. lol!
(ID: 36474, pid: 840417) NinthJake (Forums) on Mon, 21 February 2011 7:20pm Note to self: Never again eat while watching making-of's xD