3D Stage
During the photography stage, we worked on the background using the same basic lighting setup to keep the same illumination in both created images (Fig.03).
Fig: 03
To simulate the photograph's lighting we used a big, weak, blue VRaylight on the right (as the Beauty Disk), a smaller, white VRaylight in the center (the Octa Bank) and a mix of Omni lights for the candles with a small, but really strong, VRayLight plane (just like the Strobe light).
We created a very simple background containing a cracked wallpaper texture, a luxurious candelabrum and a curtain – just like Marie Antoinette reference painting.
For the cracked wall, we used a V-Ray blend material with a base wallpaper texture and another one for the exposed bricks. To make the bricks more realistic was used a V-Ray Displace mod with the image of the bricks (Fig.04).
Fig: 04
The render process took about five hours (including the five render phases)(Fig.05).
Fig: 05
Illustration
To fill the empty frame created at the 3D stage, we created a portrait of a scary, blind, middle-aged baron. This took two working days (Fig.06 – 07).
Fig: 06
Fig: 07