I used a Spot light pointing to the background (Fig.24), which consisted of a blended plane to avoid any noticeable horizon in the scene. I had to add some light to integrate everything and prevent some of the props getting more attention than the model itself (Fig.25).
I rendered the scene in mental ray using the mia_exposure_simple node with Final Gather on. The final output was 3200 x 5200px.
I tried to get almost everything right in one single render - no compositing or Render Layers - so the only post-production I did for this image was to add some of the graphics in the background and a small curves adjustment in Photoshop (Fig.26 - 27).
I enjoyed working with this character a lot, and I even used three base meshes for nine different characters, all with small changes in poses and clothing creating new solid pieces.
I was pretty satisfied with the result. Thanks for reading and thanks to 3DTotal for the huge support they give to artists!
(ID: 243610, pid: 0) Pete on Mon, 06 January 2014 2:40am amazing model has great character to it, just had one question, any chance you could run through how you created the eyes???
(ID: 216522, pid: 0) Milad on Mon, 02 September 2013 7:54am Man i love this character,really beautiful and very well done...bravo!
(ID: 99113, pid: 0) Carlos Ortega on Sat, 31 March 2012 3:01am Hey thanks for the words guys!
I used a layered shader at first but it made no big difference so I ended up using a standard maya shader applied just on the legs geometry. For the stockings I created a tiled pattern and a second UV set just for the legs to avoid visible seams and get the stretchy look in the wider areas of the legs.
(ID: 96880, pid: 0) Sam on Wed, 21 March 2012 9:47pm Excellent tutorial thank you ! And I too am wondering how you made the stockings, did you used a layered-shader? Because I can't get any SSS to work with the layered shader. Anyway, great work, love the stylistic look!
(ID: 96424, pid: 0) Daryl on Tue, 20 March 2012 5:30pm That's a very pretty model and thanks for the tutorial. I have one question about the texture. How do you make the stockings and apply it to the leg?