Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Black Wires'

By Carlos Ortega
| Your Rating:
starstarstarstarstar
(47 Votes)
| 99092 Views
| 3 Comments
| Comments 3
Date Added: 20th March 2012
Software used:
Maya

Texturing & Shading

All the textures were created inside Photoshop. The texture for the girl was pretty simple; after all, I wasn't looking for realistic skin. I painted warm tones using the help of a previously baked Occlusion map.

I used the Miss Fast Skin material with some hand-painted maps to control the scattering layers. The final material doesn't have any special settings; it was only a matter of tweaking the values until I had the desired look (Fig.13 – 14).

1508_tid_fig13.jpg
Fig.13

1508_tid_fig14.jpg
Fig.14

The clothing was created using some fabric textures as a base and then desired colors and details such as stitches, stamps and patterns were hand-painted after (Fig.15).

1508_tid_fig15.jpg
Fig.15


The hair uses a few hand-painted strokes to create more variation in the coloring, and uses an anisotropic Maya material.

Rigging & Posing

I used a basic skeleton on the model to create different poses. Since it was just for a still image there was no need for complex controls and a few basic blend shapes did the trick (Fig.16).

1508_tid_fig16.jpg
Fig.16

The default binding gave me good enough results on the deforming mesh. I did some minor adjustments on the elbows and knees.


 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Intro to Rigging



Keywords: character, rigging, introduction, max,

Go to tutorial
starstarstarstarstar (0)
Comments 0 Views 13817

Tutorial

Character Head Modeling



Keywords: character, head, modeling, max,

Go to galleries 1
starstarstarstarstar
Comments 1 Views 11826

Tutorial

Joan of Arc: Mapping of the Body



Keywords: character, mapping, joan, arc,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 9868

Tutorial

Making Of 'Sangyeng'



Keywords: character, woman, female, warrior, samurai, tattoo,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 29698
Readers Comments (Newest on Top)
avatar
(ID: 99113, pid: 0) Carlos Ortega on Sat, 31 March 2012 3:01am
Hey thanks for the words guys! I used a layered shader at first but it made no big difference so I ended up using a standard maya shader applied just on the legs geometry. For the stockings I created a tiled pattern and a second UV set just for the legs to avoid visible seams and get the stretchy look in the wider areas of the legs.
avatar
(ID: 96880, pid: 0) Sam on Wed, 21 March 2012 9:47pm
Excellent tutorial thank you ! And I too am wondering how you made the stockings, did you used a layered-shader? Because I can't get any SSS to work with the layered shader. Anyway, great work, love the stylistic look!
avatar
(ID: 96424, pid: 0) Daryl on Tue, 20 March 2012 5:30pm
That's a very pretty model and thanks for the tutorial. I have one question about the texture. How do you make the stockings and apply it to the leg?
Add Your Comment