Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Black Wires'

By Carlos Ortega
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(70 Votes)
| 108980 Views
| 5 Comments
| Comments 5
Date Added: 20th March 2012
Software used:
Maya
1508_tid_fig27.jpg

Concept

This image started as part of a freelance job that required still images of some girls and guys in different outfits for different environments.

Once the job was completed, and since I wasn't satisfied with the light, materials and textures in the project due the tight schedule I had, I decided to rework all of it and in some cases re-do some clothing from scratch. I love pin-up art and cartoons, so it was a good opportunity to create a new series.

Modeling

Instead of wasting time cleaning old models I modeled a whole new character from scratch, keeping the cartoony proportions such as the big head, thin and long legs and big eyes. The main point was to get a cute cartoony yet sexy girl. Regarding heads/faces I usually start from a plane and keep extruding edges to get the main poly flow structure and a decent dense mesh suitable for different facial expressions (Fig.01).

1508_tid_fig01.jpg
Fig.01

The torso, arms and legs were modeled from a cylinder, blocking the main volumes and then adding more geometry to work with to define specific areas such as the shoulders, neck, elbows, knees etc (Fig.02 - 04).

1508_tid_fig02.jpg
Fig.02

1508_tid_fig03.jpg
Fig.03

1508_tid_fig04.jpg
Fig.04


The strands of hair were modeled entirely from a plane. Once I have the basic shape I use tools like the Insert Edge Loop and Transform to create and move the new geometry along its normal's and simulate rough hair fibers (Fig.05 - 07).

1508_tid_fig05.jpg
Fig.05

1508_tid_fig06.jpg
Fig.06

1508_tid_fig07.jpg
Fig.07



next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Gallery Image.



Keywords: Tutorial, Making of, Female, Character, Model, ZBrush, Maya, MARI, Photoshop, V-Ray

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (14)
Comments 1 Views 30309

Tutorial

Gallery Image.



Keywords: character, portrait, girl, female, face, painting,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 28700

Tutorial

Gallery Image.



Keywords: lightwave, hair, system,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 11878

Tutorial

Gallery Image.



Keywords: character, creature, monster, face, hair,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 36195
Readers Comments (Newest on Top)
avatar
(ID: 243610, pid: 0) Pete on Mon, 06 January 2014 2:40am
amazing model has great character to it, just had one question, any chance you could run through how you created the eyes???
avatar
(ID: 216522, pid: 0) Milad on Mon, 02 September 2013 7:54am
Man i love this character,really beautiful and very well done...bravo!
avatar
(ID: 99113, pid: 0) Carlos Ortega on Sat, 31 March 2012 3:01am
Hey thanks for the words guys! I used a layered shader at first but it made no big difference so I ended up using a standard maya shader applied just on the legs geometry. For the stockings I created a tiled pattern and a second UV set just for the legs to avoid visible seams and get the stretchy look in the wider areas of the legs.
avatar
(ID: 96880, pid: 0) Sam on Wed, 21 March 2012 9:47pm
Excellent tutorial thank you ! And I too am wondering how you made the stockings, did you used a layered-shader? Because I can't get any SSS to work with the layered shader. Anyway, great work, love the stylistic look!
avatar
(ID: 96424, pid: 0) Daryl on Tue, 20 March 2012 5:30pm
That's a very pretty model and thanks for the tutorial. I have one question about the texture. How do you make the stockings and apply it to the leg?
Add Your Comment