This image started as part of a freelance job that required still images of some girls and guys in different outfits for different environments.
Once the job was completed, and since I wasn't satisfied with the light, materials and textures in the project due the tight schedule I had, I decided to rework all of it and in some cases re-do some clothing from scratch. I love pin-up art and cartoons, so it was a good opportunity to create a new series.
Instead of wasting time cleaning old models I modeled a whole new character from scratch, keeping the cartoony proportions such as the big head, thin and long legs and big eyes. The main point was to get a cute cartoony yet sexy girl. Regarding heads/faces I usually start from a plane and keep extruding edges to get the main poly flow structure and a decent dense mesh suitable for different facial expressions (Fig.01).
The torso, arms and legs were modeled from a cylinder, blocking the main volumes and then adding more geometry to work with to define specific areas such as the shoulders, neck, elbows, knees etc (Fig.02 - 04).
The strands of hair were modeled entirely from a plane. Once I have the basic shape I use tools like the Insert Edge Loop and Transform to create and move the new geometry along its normal's and simulate rough hair fibers (Fig.05 - 07).
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