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Bugatti Veyron: Chapter 1

By Andrew Hobson
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Date Added: 29th May 2012
Software used:
Maya

17. The roof of the car can be a little bit tricky, so we will take it slowly. At the back of the roof is a little semi-circular dip. We will concentrate on that first, and then the rest of the roof will go a lot more smoothly. Start by creating a rough semi-circular shape, using the curves as a guide and checking your references. I started by creating one polygon and either appended or extruded until I ended up with about ten faces outlining the shape. The inner edges of this new shape should dip down slightly. All of this is shown in Fig23.

1498_tid_fig23.jpg
Fig.23


18. Select all of the inner edges, except for the very back two, and extrude them inwards. Try to keep all the verts evenly spaced and continue the downward curve. This can all be seen in Fig24, where the highlighted edges are the newly extruded ones.

1498_tid_fig24.jpg
Fig.24

19. Using the Append Polygon Tool, create the two faces, as highlighted in Fig.25.

1498_tid_fig25.jpg
Fig.25

20. Split these two new polygons in half with the Split Edge Ring Tool and snap the highlighted vert on the right to the highlighted vert on the left (Fig26), and then merge these together.

1498_tid_fig26.jpg
Fig.26


21. Shape these new verts until you get something similar to Fig27. The aim here is to keep the shape fairly circular with a uniform dip towards the centre.

1498_tid_fig27.jpg
Fig.27





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Readers Comments (Newest on Top)
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(ID: 144566, pid: 0) Bjarmi on Wed, 29 August 2012 4:54pm
looks like a great tutorial! :) It's nice to see a detailed tutorial on vehicles not the "This is how i modeled the hood of the car.. and here you see the finished model where I used the same method"
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