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Making Of 'Blast Core'

By Matt Burdette
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Date Added: 27th February 2012
Software used:
Maya
1493_tid_fig_16.jpg

Introduction

Hi, everybody! I'm Matt Burdette, an environment artist working in San Francisco, and in this Making Of I'm going to walk through the process of creating Blast Core, which is a CG project I put together last winter. It was inspired predominantly by techno music and Werner Herzog documentaries.

Every project is a huge learning experience for me, and I learned quite a bit by doing this one. It's probably all a lot of stuff you already know, but just in case, I'm mainly going to try to cover all the major steps, tips, tricks, work-arounds, and what-have-yous that helped this piece come together.

Pre-production

For Blast Core, I really wanted to create a piece of fantastic machinery that also had very direct analogues in realism. Specifically, in the case of the laser drill, I saw the opportunity to combine a few different pieces of actual real-world hardware into something not very real-world at all. While I generally do a few little cursory sketches on the backs of late night diner napkins, the most formative part of the process winds up being just collecting an obscene amount of reference from a multitude of places and then kit-bashing styles together. For Blast Core, this was definitely the way to go: the tripod legs being reminiscent of surveying equipment and industrial drilling rigs, and the actual drill device pretty much being directly influenced by an exposed jet engine.

I'm also totally fascinated with Antarctica as an environment, and how research outposts are set up there. It reads to me as being the closest real-world example of a colony on an alien planet (Fig.01 - 03).


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Fig. 01

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Fig. 02

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Fig. 03



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Readers Comments (Newest on Top)
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(ID: 89283, pid: 0) B-Mart on Mon, 27 February 2012 7:10pm
You good sir.. Are a CG Gangster.. =)
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(ID: 89262, pid: 0) Robert on Mon, 27 February 2012 4:00pm
Great Work! I like how you kindly explained this was mostly 3d, but then showed how you moved to photoshop. I also tend to be a purist and normally don't ever go into post with other programs. When you said mask, do you mean black and white render layers exported... how did you apply the masks exactly? what do you export the masks as? OpenExr or TIF? I'd love to talk more about your workflow and perhaps you can help me with mine. demo reel: http://vimeo.com/2041538 landing page website: www.robertfornof.com
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