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Lighting La Salle Chapter 5: Mood Lighting

By Viktor Fretyán
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Date Added: 14th May 2012
Software used:
3ds Max, V-Ray

First I would like to use the Linear Exposure control here instead of what we have been using so far in the overcast night shot, which was Reinhard. With this we will be able to reduce the overall light in the room without having to sacrifice the burning brightness effect near the light sources.

Now let's have a closer look at our light sources: they are V-Ray light spheres. We can see that number 4, the Tiffany lamp, causes some nice sharp shadows on the walls and it was a nice feature in the earlier scene but now I don't think we need it. I find it a bit distracting and I would like to see much smoother shadows. So just replace this small radius sphere with a normal V-Ray light sphere by copying one from lamp number 6. No Instance this time because later we might want to handle them separately.

Let's reduce the light drastically by bringing the Multiplier down to 300. Let's see what we get now (Fig.05). It is really dark but I like it because these lamps have only one purpose and that's to light the areas very close to them. But just for some more fine tuning: let's make light number 6 a bit less bright (200) and number 4 a bit brighter (500). Because by now it is, I guess, clear to everyone that we will introduce a completely new light source in the scene to serve as our main light source: the fireplace.

1482_tid_fig05.jpg
Fig. 05

How could you leave that out of a romantic scene?

So we will do this by putting three V-Ray light spheres in the fireplace, scattered in there randomly (Fig.06). And render a final test (Fig.07).

1482_tid_fig06.jpg
Fig. 06

1482_tid_fig07.jpg
Fig. 07

Now it's time for the final settings and then it's ready to be rendered properly (Fig.08 - 09).

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Fig. 08

1482_tid_fig09.jpg
Fig. 09

And after some Photoshopping, the end result looks like this (Fig.10). I think it's satisfying enough. Who could resist this atmosphere?

1482_tid_fig10.jpg
Fig. 10





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Readers Comments (Newest on Top)
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(ID: 116734, pid: 0) Arthur Lima on Mon, 14 May 2012 12:53pm
How many time it was necessary to render the final image? I am asking this because I noticed the Irradiance Map Settings and it seemed a little too high for me (250 Hsph. Subdivis and 150 Interp. Samples) and the Min. and Max. Rate are a little low. (I usually work with a basic setting in the Irradiance Map: Min Rate -3 and Max Rate -1 / 50 Hsph. Subdivis and 20 Interp Samples). Your render looks great! The mood you have created: amazing! Thanks for sharing this tutorial!
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