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1
Hand Sculpting in ZBrush

By Augusto Venturi
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| 4 Comments
| Comments 4
Date Added: 8th February 2012
Software used:
ZBrush
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The video is set at a rate about 10 times faster than real and represents a ZBrush session lasting about 1 hour and a half.

In the first part of the video we start working on the lowest levels of subdivision, trying to correctly set the volumes of the palm and fingers. In this phase we also define "polygroups" for fingers and palm in such a way as to facilitate the selection of individual areas for further processing. Then we switch to intermediate levels of subdivision, adding detail mainly by using the Standard and Clay brushes. In the final part we move to higher levels of subdivision and we add fingernails using masks and other details, using mostly the DAM Standard brush.

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Readers Comments (Newest on Top)
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(ID: 225068, pid: 0) Allen on Tue, 15 October 2013 10:45am
white funny blue black what is your point
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(ID: 184522, pid: 0) Cal on Sun, 03 March 2013 6:01am
Yes, very interesting but not really a tutorial. It's much to fast to get anything out of it besides a peek at the workflow. There is no way to dissect and learn the specific techniques used. Access to the "real-time" video would be incredibly helpful. Great work though.
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(ID: 86772, pid: 0) Thomas on Thu, 16 February 2012 12:25pm
It is very nice but is it possible to get full (not speeded-up) video? Thank you for answer.
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(ID: 85169, pid: 0) Jeremias on Thu, 09 February 2012 1:36am
Amazing.. nice step by step.. thanks
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