Hand 1 (Fig.15)
-Create 4 edge loops along the hand (with the Connect tool)
-Select the faces at the tip of the hand.
-With the faces selected, pick Bend from the modifiers list.
-Inside the Bend modifier pick X as the Bend Axis.
-In the Bend sub objects pick Center.
-Move the Center to the left and align it with the union with the hand.
-Increase the Bend Angle to 196.
Hand 2 (Fig.16)
-Right Click on the Bend modifier.
-Choose Collapse To.
-Choose "Yes” to collapse the stack.
-Make sure "Show end result” is ON
-Create an edge loop on the hand around the back of the hand.
-Select the face from which we will extrude the thumb.
-Pick the Extrude Tool Dialog Box and extrude about 0.13m to create the thumb.
Hand 3 (Fig.17)
-In Top View, select the thumb vertexes.
-Pull them to the right.
-Create an edge loop in the middle of the thumb.
-Shape the vertexes to create a larger thumb slightly bent.
Hand 4 (Fig.18)
-Pull the thumb vertexes down in order to make the thumb to look more natural.
-Create an edge loop around the forearm.
-Select the faces of the hand and half of the forearm.
-Pick "Detach” from "Edit Geometry”
-Pick Detach to Element and press OK. Now the glove is separated from the arm.
Hand 5 (Fig.19)
-Right Click on the Scale Button from the Tool bar and set the scale to 120%
-Move the glove to separate it from the arm.
-Using the "Border” sub object selection mode pick the open edge of the arm and glove.
-Choose "Cap” from "Edit Borders” and the holes will be closed.
Hand 6 (Fig.20)
-Extend the face on the front of the forearm and scale it down a bit.
-With "Element” sub object selected pick the glove and place it correctly relative to the arm.