Next I started posing the model. I used a dummy to find the pose I liked and then applied it to my model. I also modeled the weapons; in this case they were made with materials and some dirt maps, with not too much texture work on them (Fig.12 - 14).
Taking the geometry, I made the texture for the speeder bike. I used a very basic material and basic texture work because I wanted to make some over paint to make it more interesting, knowing it was going to be in this position in the final image (Fig.15).
Here is the final composition and distribution of the elements for the image. I had to leave a space on the middle top of the image for the logos and possible text. The image has a full set, but just uses basic materials with no lights (Fig.16).
For rendering and testing I made different groups on foreground, background and mid-ground layers, so I could use certain lights, levels of detail and, of course, be able to handle the scene in a more organized fashion and have it be less heavy to work with (Fig.17).
Keywords: scene, landscape, environment, andy walsh,
Comments (Newest on Top)
(ID: 83853, pid: 0) Munozvelazquez on Fri, 03 February 2012 11:39am Hi JJ: I just merge the dummy on a subtool mad made it a single poly group. Then I used transpose master using a mask for the dummy I moved the model to fit more or less the posture.
(ID: 83589, pid: 0) Munozvelazquez on Thu, 02 February 2012 8:34am Missflesh: The vegetation is from a library, sorry if I didn't mention it. I made the modeling for the big trees.
(ID: 79810, pid: 0) JJ on Wed, 18 January 2012 4:07am how did you apply the dummy pose to your model? thanks
(ID: 77637, pid: 0) Munozvelazquez on Tue, 10 January 2012 10:25pm Hi, yes the plants are from a library. There are also some ones painted.
(ID: 77262, pid: 0) Missflesh on Tue, 10 January 2012 9:00am How did you make the vegetation?
Did you model them all or are they pre-made meshes you downloaded somewhere (since the tutorial does not show how they are made) or are they from some-sort of Max library?