Hi there everybody! I would like to share with you the step-by-step creation process behind my Comicon 2011 challenge entry, which was a medieval version of one of my favorite characters: "the man without fear" (hominem sine timore in Latin) – Daredevil.
First I was thinking about making him look like a classic Dark Ages knight with plates and all those heavy accessories, but during the challenge lots of people wanted to see him lighter. They were right! Daredevil is a character that jumps over rooftops and needs to look agile.
Other sources of inspiration included the AC series and The Game of Thrones TV show for clothing style and fabric references. In the beginning I drew a lot of different sketches to find the initial look for the character, using all my references as guides (Fig.01 – 02).
After I'd established the basic design, I started the sculpting sessions in ZBrush, blocking in over a base mesh for the helmet first (Fig.03). I then began to build the clothing parts separately for the retopology later (Fig.04).
The basic sculpting was pretty fast since my aim was just to work on the simple shapes, such as the most important folds and proportions, before going into Topogun (Fig.05 – 07).