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Making Of 'Fat Summer'

By Igor Catto
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Date Added: 14th December 2011
Software used:
ZBrush

Time for the final render! During the testing phase, the render was low quality (1200 px), but when I was taking the final render I used the largest quality I could, so I could work better in Photoshop during post production. I took a render of 4500 x 6000 px 300DPI (Fig.22).

1454_tid_22.jpg
Fig. 22

Render Pass: 01 - Diffuse, 02 - Ambient Oclu, 03 - Depth, 04 - Alpha, 05 - Other- High Pass (Photoshop), 06 - Noise (Photoshop) (Fig.23).

1454_tid_23.jpg
Fig. 23

I set the parameter between 2 and 4 on the blend mode Overlay and Opacity to 50%. The Other - High Pass is to take away the "bluriness" of the image (Fig.24).

1454_tid_24.jpg
Fig. 24

The passes I used worked with the blend modes. I refined it with a Noise pass to give a more realistic look. I used some textures with blend modes and with a low value on the Opacity. Here I used the Multiply blend mode. Here is the final image (Fig.25).

1454_tid_25.jpg
Fig. 25

Conclusion

I would like to thank you for reading this Making Of. I would like to thank 3DTotal too for the opportunity to show a little of my work. If anyone has any doubts or questions about this Making Of, or any of my other works, then feel free to contact me. I have a blog where anyone can see and criticize my work, so feel free to do it so we can share knowledge and experiences, because that's how we all evolve as artists. Thank you very much!




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Readers Comments (Newest on Top)
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(ID: 71625, pid: 0) Eagle.R on Sun, 18 December 2011 2:17pm
awesome. cool lighting & expert matting .. tnx for sharing this tut.
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