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Making Of 'Rosso'

By Alfa Smyrna
| Your Rating:
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(68 Votes)
| 174842 Views
| 17 Comments
| Comments 17
Date Added: 30th November 2011
Software used:
3ds Max

Floor

The floor was modeled through a very useful plugin by CG-Source: The Floor Generator. It is a free plugin and you can download it from http://www.cg-source.com/floorgenerator.php and watch the video tutorial about how to use. Actually it is very simple and easy to use. I also used another MultiTexture Map, which is another useful plugin from CG-Source. This plugin randomly assigns different bitmap textures based on Material ID or Object ID. The settings marked in red are important parameters to bring the variance and randomness (Fig.06). I repeated the same procedure for the ceiling wood.

1442_tid_fig06.jpg
Fig. 06

Curtain

The curtain was modeled by simulating through the MaxCloth. There are in-depth step-by-step tutorials for MaxCloth inside 3ds Max Tutorials so I will not go into details. But here are the settings used for the simulation (Fig.07 - 09).

1442_tid_fig07.jpg
Fig. 07

1442_tid_fig08.jpg
Fig. 08

1442_tid_fig09.jpg
Fig. 09

Books

All the books were modeled, textured one-by-one and placed manually. In fact, this was the most time-consuming modeling stage of the scene although. While it is a very simple task to model a book and texture a book, when there are many, each of them takes some time. And organizing the bookcase takes the longest time, as in real life! All the books were placed one by one and randomly so they look natural. And the funniest part of CG comes at the end: un-organizing what you have organized to make it look more realistic! But it was real fun to see my bookcase getting full with lots of books (Fig.10).

1442_tid_fig10.jpg
Fig. 10

Texturing

Actually the shaders and materials in this scene are simple and basic as it is a clean interior, so it was enough only to introduce some age to the materials and keep away from dirt.


Wood - Floor

As I mentioned explained above, the floor was modeled via the floor generator by CG-Source and I used the sister plugin MultiTexture, which is designed to go together with Floor Generator. After we check the necessary parameters as explained above, MultiTexture Map does the job and brings the randomness based on Object ID or Material ID (Fig.11).

1442_tid_fig11.jpg
Fig. 11



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Readers Comments (Newest on Top)
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(ID: 199827, pid: 0) Amo on Tue, 28 May 2013 7:59am
It's really nice work,keep on! and I would like to ask how did you textured the books in the scene the material slots is not enough?
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(ID: 191118, pid: 0) Frankdefaria on Sun, 07 April 2013 11:36pm
Thank's a lot.
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(ID: 132259, pid: 0) Christopher Crowd on Wed, 11 July 2012 4:50pm
Your work is stunning! thanks for sharing.
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(ID: 122705, pid: 0) Rajan on Tue, 05 June 2012 2:35pm
gr8 tut.... can give settings for an a walk through
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(ID: 118941, pid: 0) Samuele on Mon, 21 May 2012 7:38pm
Alfa for president!
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(ID: 91029, pid: 0) Nelson on Tue, 06 March 2012 5:56am
Cannot tell it is real scene or not. How long you learn in 3ds max?
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(ID: 81042, pid: 0) Mez on Mon, 23 January 2012 6:04am
Amazing work! very professional, thanks a lot for this tutorial,
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(ID: 80135, pid: 0) Snowhite on Thu, 19 January 2012 6:39am
thank you very much for ur tutorials thery are really great.ur tutorials are helping me very much and i am waiting from u more!
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(ID: 72294, pid: 0) Buddhabas on Tue, 20 December 2011 8:35pm
Great comprehensive tutorial. Many thanks for sharing with 3DTotal readers.
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(ID: 71256, pid: 0) Sewumangatus on Fri, 16 December 2011 1:26pm
thanks for the tutorial, this is very useful for me. vray render settings that you describe above is very good. and in this tutorial is it true that you only use vraysun only. and can you explain what type of camera you use for this scene along with the f-number, speed and ISO. is in wait yes explanations. : D. sorry my english is not perfect. hope you understand.
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(ID: 69183, pid: 0) Frank on Thu, 08 December 2011 1:04pm
Great work! where do u get the book textures with front and back from?
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(ID: 68387, pid: 0) Tom Greenway on Mon, 05 December 2011 12:11pm
Great comprehensive tutorial, many thanks for sharing with 3DTotal readers.
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(ID: 67619, pid: 0) Mary on Sat, 03 December 2011 10:50pm
Really, the work is fabulous ... the best always ever seen ... congratulations :)
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(ID: 67401, pid: 0) Widi5006 on Sat, 03 December 2011 12:59am
amazing work...thanks for the great tutorial !
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(ID: 67284, pid: 0) Neil on Fri, 02 December 2011 4:03pm
cheers mate.. gonna try these setting.. hopefully ill get similar results..
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(ID: 66992, pid: 0) Dr.Mar on Thu, 01 December 2011 4:19pm
Super! Spasibo (thanks) for tutorial!
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(ID: 66796, pid: 0) Fabio on Wed, 30 November 2011 7:24pm
Perfect!!!
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