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Making Of 'Papageno The Bird Catcher'

By Alexis Van der Haeghe
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Date Added: 12th February 2010
Software used:
Photoshop, Maya, Mudbox, ZBrush
144_tid_image_16_tree_model_mesh.jpg
Fig. 16

144_tid_image_17_tree_textured_model.jpg
Fig. 17

144_tid_image_18_bump_texture_map.jpg
Fig. 18


144_tid_image_19_scene_architectual_structure.jpg
Fig. 19

I defined the pose of my character with a pre-rigging package: SetupMachine plugin for Maya (Fig.20).

144_tid_image_20_pose_and_lighting.jpg
Fig. 20



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