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3D Studio Max Face Replacement Tutorial Series

By James Kearsley
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Date Added: 30th December 2010
Software used:
3ds Max, Misc
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3D Digital Face Replacement & Camera Tracking: Grafting a Human's Face onto a Lizard or Another Creature.

Part 1 - Introduction
Part 2 - Tracking the Camera Motion
Part 3 - Tracking the Head Motion & Camera Solving
Part 4 - Importing the Tracking Data into 3ds Max
Part 5 - Attaching a Model to the Tracking Data
Part 6 - Making the Material for the Head (1)
Part 7 - Making the Material for the Head (2)
Part 8 - Making the Material for the Head (3)
Part 9 - Compositing in After Effects
Part 10 - Liquify in After Effects

Download movie here

Part 1 - Introduction

In early 2008 I was asked to produce some visual effects for a music video for an artist called "Example", and the video for his song "Me and Mandy". The effect involved grafting a human's face (which moved and spoke) onto that of an Iguana. There were three shots and each varied with camera motion and the motion of the lizard's head. In this visual effects video tutorial I will run you through how to successfully track a camera shot in PFTrack, one which includes both camera motion and also object motion. Following on from this I show you how to export the tracking data in order to use it in 3ds Max, before going on to attaching a model to the data, setting up the textures and materials in post, before finalising by briefly touching on some possible compositing methods for a shot of this type.

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Video Tutorial

Click on the image below to download the first movie in this ten part 3D Digital Face Replacement Tutorial Series -
Running Time: 1.31 mins

Size 12.5mb

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