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Making Of 'Steam Traveler'

By Andrew Averkin
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Date Added: 30th December 2010
Software used:
3ds Max

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I did a few different types of screw, which are used for different details of the locomotive. The number of polygons was killing me; my computer told me "Stop throw stones on my back, I am slowing down!” It was necessary to hide so many objects in boxes that my old man finally woke up. Next, I passed to the forehand of locomotive and did a protective grate, headlights and other details, the names of which I honestly can't even guess  – just one brutal, factory steel and cast-iron monster (Fig.31)!

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Fig. 30

Moving on I created new details using all those primitives and Editable Poly. I don't think I need to fully describe the process of modeling the locomotive – it is routine work which took me from my mind. When the basic model of the locomotive was ready, I breathed, scratched my beard and said to myself, "Hey man, it is only part of the working process, so stop scratching your beard and let's go!” I added a few small details such, as bolts, riveting and other things and at last the model of the locomotive was ready (Fig.32 – Fig.42; Mov.09 & Mov.10).

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Fig. 31

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Fig. 32
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Fig. 33

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Fig. 34
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Fig. 35

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Fig. 36
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Fig. 37


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Fig. 38
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Fig. 39

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Fig. 40
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Fig. 41



 
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