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Making Of 'Atatürk'

By Deniz Özemre
| Your Rating:
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(13 Votes)
| 19568 Views
| 2 Comments
| Comments 2
Date Added: 30th December 2010
Software used:
3ds Max

Unfolding of the mesh.

1414_tid_image05.jpg

Texturing

And finally I can paint the textures. I hand paint all my textures. By this way renders don't look like dead and they prevent many artifacts. Here I roughly want to give a bump mapping technique.

First i produce a noise map in max by using these values.

1414_tid_image06.jpg
After that i throw it into the environment slot and take a render from the perspective view like shown below.

1414_tid_image07.jpg
Our head mesh is ready for painting. I have sent it to bodypaint to make the following adjustments

1. Choosing noise map as a texture brush

1414_tid_image08.jpg

2. Scaling it

1414_tid_image09.jpg


 
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Readers Comments (Newest on Top)
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(ID: 197223, pid: 0) Saleh on Mon, 13 May 2013 8:56am
Making of famous killer of turks
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(ID: 145228, pid: 0) Hakkan Raza on Fri, 31 August 2012 10:42pm
this is the nicest tutorial that I have seen ever guys! whatever youare using, at least, read the search topic please ;) .
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