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Realistic Grass in Maya

By Isidro Fernández Calderón
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Date Added: 30th December 2010
Software used:
Maya

Here you can see the rendered image with basic light and shadows.

1404_tid_rendergoogs.jpg
Now that our grass is ready, we will share the brushes so that the whole terrain has the same configuration.  I work this way to save memory during the configuration process.

Before Share brushes:

1404_tid_devueltaaunion.jpg
After Share brushes:

1404_tid_compartiruenunaborcha.jpg
1404_tid_unionhecah.jpg

Final Stage

The scene is almost complete! We still have another kind of grass to add, so use the same method as before and put in a second variety. Use any kind of brush you like

1404_tid_renderpreviwe.jpg
Now you can change the camera view and adjust the render settings in the Render Globals panel. I used "intermediate quality" with Maya Software, with the "Oversample" and "Oversample Post Filter" options turned on, along with some basic shadow settings

1404_tid_renderfin.jpg

It still needs a little tweaking, so I adjusted the light and shadows and some colors.  I also created a simple animation.   (If you want a tutorial on Paint Effects animation, just send me an email and ask for it.)  Here's the final result

1404_tid_renderfinal.jpg

Conclusion

I created this image in less than three hours, and the render time was two and a half minutes. Paint Effects is a really useful tool, as you can create not only terrain but also fluids and particles -- or just about anything you can think of.
I hope you enjoyed this tutorial. Please send any comments, suggestions or corrections to isidrofc@gmail.com. Thanks




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Readers Comments (Newest on Top)
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(ID: 86183, pid: 0) Manju on Mon, 13 February 2012 12:45am
Very self explanatory..thanks
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