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Realistic Grass in Maya

By Isidro Fernández Calderón
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Date Added: 30th December 2010
Software used:
Maya

Now we need to add realistic lighting to our scene.  We can either simulate lighting or use "real" illumination.  I personally never simulate lights, but if you want to do so, you can manipulate the "specular power", "translucency" and "specular colour" attributes in the "Illumination Attributes" section, under "Texturing".

1404_tid_iluminationatributte.jpg
1404_tid_baseligthwidth0.jpg
1404_tid_baseligthwidth_05.jpg
1404_tid_baseligthwidth_09.jpg
About the shadows:  We can simulate shadows, instead of calculating them. This can be useful for large scenes where you want to minimize rendering time. Also, you must use Depth Map shadows (not Ray-Traced), because only Depth Map shadows generate shadows for Paint Effects. Of course, you could always convert the Paint Effects to polygons and use ray tracing, but that would result in a very heavy scene.

Use these settings for shadows:

  • Turn on "Cast Shadows" in the Shadows attribute
  • Use Depth Map shadows - NOT Ray-Traced
  • Turn off "Use Mid Dist" in your light attributes - otherwise you won't get any shadows

1404_tid_sombras.jpg
1404_tid_luzsettings.jpg

You can improve the quality of the strokes by checking "Oversample" and "Oversample Post Filter" in the Render Globals panel

1404_tid_oversample.jpg




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(ID: 86183, pid: 0) Manju on Mon, 13 February 2012 12:45am
Very self explanatory..thanks
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