Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Post-apocalyptic City - Part 1

By Michael Thingnes
| Your Rating:
rating star fullrating star nonerating star nonerating star nonerating star none
(2 Votes)
| 37395 Views
| 0 Comments
| Comments 0
Date Added: 30th December 2010
Software used:
3ds Max

Finally, under Shape Instance, choose a new building by pressing the button under Particle Geometry Object, pressing H on the keyboard and selecting a new object from the list. I'll choose Rubble. Then play around with Scale and Variation once more until you're satisfied (Fig.28).

1400_tid_thingnes_city-tut_max_28.jpg
Fig. 27

Repeat paragraph 2.6 until all buildings are scattered on the emitter. I chose 500 OfficeBuildings and 50 IntactSkyScrapers (Fig.29 & Fig.30).

1400_tid_thingnes_city-tut_max_29.jpg
Fig. 28

1400_tid_thingnes_city-tut_max_30.jpg
Fig. 29

Step 3: Finishing The Scene

As you probably don't want your ground texture to look like the distribution map, you need to hide the CityEmitter and use a plane with another texture instead. The easiest way is to select the CityEmitter, press Ctrl+V to duplicate it and choose Instance. Name the new plane Ground (Fig.31).

1400_tid_thingnes_city-tut_max_31.jpg
Fig. 30

Then press H on the keyboard, choose CityEmitter and press OK. Right-click the plane and choose Hide Selection. You are now free to apply which ever texture you like to the Ground plane. I chose my very simple Rubble texture (Fig.32).


1400_tid_thingnes_city-tut_max_32.jpg
Fig. 31

Now you just need to add some basic lighting and a moving camera and you're ready to proceed to rendering. For lighting I suggest a single direct light with a mental ray Shadow Map for shadows (Fig.33).

1400_tid_thingnes_city-tut_max_33.jpg
Fig. 32

Step 4: Rendering

As mentioned above, we'll use mental ray for this tutorial, so the first thing to do is to enable the mental ray Renderer. Press F10 on the keyboard to open the Render Setup window and under the Common tab, scroll down to the bottom to the Assign Renderer section and press the button next to Production. Choose mental ray Renderer from the list. Next, scroll up again to set your resolution. In this example I'm using 640x360, but you are, of course, free to choose whatever resolution fits your needs. Next, set your frame range (0-100 in my example) and choose a place for saving your rendered files. I suggest creating a render folder as you'll end up with quite a few files. The file format we'll use is Targa Image File with the settings shown in Fig.34 & Fig.35.

1400_tid_thingnes_city-tut_max_34.jpg
Fig. 33





< previous page next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Tutorial

Gallery Image.



Keywords: Arch-viz, Making of, City, Scene, Sci-fi

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (19)
Comments 1 Views 27240

Tutorial

Gallery Image.



Keywords: scene, city, buildings, wealthy,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 41700

Tutorial

Gallery Image.



Keywords: Modeling, clothes, Marvelous Designer

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 16842

Tutorial

Gallery Image.



Keywords: Animation, Rigging, Transformer, Decepticon, Modeling, Lighting

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 13242
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment