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Making Of 'Mr Froggy'

By Darko Vucenik
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Date Added: 30th December 2010
Software used:
3ds Max, Photoshop, ZBrush

1396_tid_Fig_12_lighting.jpg
Fig. 12

Rendering was done with scanline for all the layers except occlusion which was rendered in mental ray. For compositing I used After Effects (Fig .13). I divided the render into four passes for the foreground and four for the background:

  1. Beauty pass
  2. Direct light – since ambient occlusion should not appear in direct light, I used this layer as a mask.
  3. Ambient occlusion – aah, it makes so many renders prettier!
  4. Z depth channel – used for depth of field effect
  5. Mist - this layer was set to be very transparent in the composite; just some mist to better tie up the foreground and the background.
  6. Background trees beauty pass
  7. Z background depth channel – used for fog and depth of field effect
  8. Sky

Finally over all the layers I added some color correction and then popped back to Photoshop to do some small corrective repaints.

1396_tid_Fig_13_compositing.jpg
Fig. 13



And here's the final image (Fig.14)! I hope you found this brief Making Of interesting. Thank you for reading and thanks to 3D Total for the Excellence Award!

1396_tid_Fig_14_final_image.jpg
Fig. 14










 
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