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Making Of ' Patrol'

By Henry "Strannik" Pashkov (Lee)
Web: Open Site Email: gglee@mail.ru
| Your Rating:
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| 4 Comments
| Comments 4
Date Added: 19th January 2011
Software used:
3ds Max, Photoshop
139_tid_fig.024.final.jpg

Concept

In the first phase of work, I created the concept for the scene and spacecraft. I then worked up the concept, and finally came up with these (Fig.01 & Fig.02). Opening up Photoshop I created a new file sized 3000*2000 pixels, at 300 dpi and labelled it Test_001. This was going to be the base of my future image. On the blank canvas I created a layout for the scene (Fig.03), and then closed Photoshop.

139_tid_fig.001.jpg
Fig. 01

139_tid_fig.002.jpg
Fig. 02

From 2D to 3D

The second phase of work was the creation of the previously established scene in the 3ds Max editor. So I opened up 3ds Max and created the main scene file, which I called Main_Scene_. Using the image I created in Photoshop of the marked layout (see Fig.03); I inserted it as the background of my 3D scene.

139_tid_fig.003.jpg
Fig. 03



I created a box object and exposed it so that the inner and side structure of it coincided with the main lines of my background layout. I then created an object, SShip_Pivot, which was made up of three planes, plus a cylindrical object. The cylindrical object was then tied to the facility, SShip_Pivot. I pivoted the same cylinder, locked the far end of it and combined it with the geometric centre of the scene.

Using copy, scale and displacement, I then moved the SShip_Pivot(s) in such a way that all lines coincided with the lines of my background (see Fig.03), and as a result, I got Fig.04, and then Fig.05 when I viewed it in wireframe.

139_tid_fig.004.jpg
Fig. 04

139_tid_fig.005.jpg
Fig. 05

Modelling

I decided to call the spacecraft Unicorn, because of the very outstanding forward main gun. I won't dwell too much here on the modelling of this unit; I will just say that it took 8 days of 2-3 hours work to complete (Fig.06). The file was a ship called Unicorn_001.

139_tid_fig.006.jpg
Fig. 06

Background

I opened up the file Test_001 (see Fig.03), created a new layer and drowned it in black. I created a wedge-shaped object and slightly deformed it to achieve the curve of a planet form (Fig.07). The resulting layer was then duplicated twice and the sections were set using the Blending Mode parameters of Vivid Light and Colour Dodge.

139_tid_fig.007.jpg
Fig. 07


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Readers Comments (Newest on Top)
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(ID: 27872, pid: 0) SimonR on Tue, 23 November 2010 10:24am
Wonderful, great work one which i will be looking at to create my own worlds and space scenes.
avatar
(ID: 27870, pid: 0) Strannik on Tue, 23 November 2010 8:42am
I have sacrificed a certain path of realism for the sake of entertainment.
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(ID: 27815, pid: 0) StefanC on Mon, 22 November 2010 1:37pm
Absolutely amazing ! it shocks me how some of the most awesome looking images are made with such simple techniques, Everything looks good the only thing I think is odd though is that the jet flame from unicorn 1 is orange, Flames don't get effected by its surrounding lights right ?
Munkybutt's Avatar
(ID: 27810, pid: 823415) Maksimka1980 (Forums) on Mon, 22 November 2010 11:40am
Excellent article. Thank you very much!
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