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Making Of 'Mr Burns'

By Martin Beyer
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Date Added: 26th October 2011
Software used:
ZBrush

1350_tid_Fig4b.jpg
Fig.04b

UVW info: all objects were UVW mapped in UV layout. What is important to know is that you have to turn off the UVs in ZBrush before exporting and re-importing meshes.

Lights

When using translucency in V-Ray you should use V-Ray lights - this is to make sure you render the materials correctly. For a nice light set I used three lights, one in the back for some bright shiny borders, one in the back-left and one front light (Fig.05).

1350_tid_Fig5.jpg
Fig.05

Post Processing

After I rendered the clean bust of Mr. Burns I decided to make a second version as an old photo portrait.

I used the first render (Fig.06) and worked it in Photoshop. I changed the colors to a more brown-like tone. Then I added an "old paper" texture to the photo. I got this free texture from the net. And last of all I erased all the cracks in the paper texture in the face area.(Fig.07) .

1350_tid_Fig6.jpg
Fig.06

1350_tid_Fig7.jpg
Fig.07

1350_tid_MrBurns_small.jpg
Final Image

I hope this was a little helpful. If there are still questions, then please feel free to email me.



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Readers Comments (Newest on Top)
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(ID: 56001, pid: 0) Ricardo Duarte on Tue, 01 November 2011 5:22pm
Excelent work.Perfect!
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(ID: 55924, pid: 0) Chill3d on Tue, 01 November 2011 11:41am
Nice, though strangely the wrinkles look paperlike
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(ID: 54741, pid: 0) Joris Strickx on Wed, 26 October 2011 9:23pm
Magnificent. Saw the small thumbnail and recognized it immediately. The position of the hands was also a great give-away. Very nice job.
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(ID: 54709, pid: 0) Javi on Wed, 26 October 2011 1:48pm
"Excellent"...really, i can see the original character through this realistic human. congrats!
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