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Joan of Arc: Modeling the Body

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Front view of the chest.

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Modify the edges like above, to make visible (full line) and invisible (dotted line).

Then Insert the edges like on the right.

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Insert the edges as on the right image.

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Insert the edges and to turn invisible those into dotted to have only quads in this zone.

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Insert edges here to make the fold under breast.

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Finally insert these edges and simplify the resulting geometry with Weld Target to remove the triangle.

Mark the median furrow while inserting these edges.

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Finally add edges (full lines) and make invisible dotted lines to create quads.

There are nothing more but bands of quads for the junction arm-bust, giving best possible smoothing and avoiding concern in animation.

Faces of the arm were hidden for better legibility (Hide in the face mode).

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Finished modeling.

Low poly images are above and subdivided ones below (NURMS with iteration 1).

Click on the images below to enlarge.

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Do not collapse the stack because the reason of this type of modeling is to achieve low polygon mesh (LPM). We will use it for modeling accessories and subdivide it later.




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