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Joan of Arc: Modeling the Head

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Extrude the edges like above and weld the vertes pairs as before.

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Complete the faces with Create poly

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Extrusions on the nose, additions of edges with Cut and weld of the vertexes.

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After adjustment of the vertexes.

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As with the body, add the modifier Meshsmooth in mode NURMS, iteration 1.
Make a copy mirror Instance.

With Low poly cage adjust the vertexes to give a regular form to smoothed surface.

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Continue to extrude to build the forehead

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Now is time to add sphere eyes and adjust the eyelid area

Create a sphere of diameter slightly higher than the width of the opening of the eye.

Apply to it a slight rotation to the vertical axis.

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It is necessary to be arranged so that a circular division coincide with the edge of the pupil.

For that vary the number of segments of the sphere.

Here 27 segments are used

That will be useful later during the completion of the eye.

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Finally adjust the vertexes of the eyelids top and bottom so they are placed on the outer edge of the spheres.





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