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Making Of "Scorpion Patrol" - using 3DTotal Textures

By Hakan Hançer
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Date Added: 19th October 2011
Software used:
3ds Max

Lighting and Rendering

There are lots of different render engines that you can use and it can be difficult to make a selection. For this image I decided to use V-Ray as my vehicle was going to be placed in a studio. If it had been on land or anywhere near the sun, I would have chosen another render engine.

Let's have a look at the scene from the beginning (Fig.27).

1334_tid_Picture_(27).jpg
Fig. 27

According to my calculations, three lights were sufficient for this scene:

  • First light: general illumination
  • Second light: right headlight
  • Third light: left headlight

Firstly, I placed one V-Ray light and set the parameters as follows:

  • Multiplier: 3.0

  • Color of light:
  • Red: 168
  • Green : 176
  • Blue : 181

  • Hue: 144
  • Sat: 18
  • Value: 181

If you enter these parameters, you can obtain a dim night light (Fig.28 - 29).

1334_tid_Picture_(28).jpg
Fig. 28

1334_tid_Picture_(29).jpg
Fig. 29


I set the position of the light; I will not give the exact right/left parameters as they are affected by the location of your object. However, it may be useful for you if I give the parameters of how far the light is from the grid, which is Z: 216,724 (Fig.30).

1334_tid_Picture_(30).jpg
Fig. 30

Now it was time for omni lights to simulate that the vehicle's headlights were switched on. Even if I used a V-Raylight material, it was not effective as they are inside, so I placed auxiliary omni lights in front of the headlights (Fig.31).

1334_tid_Picture_(31).jpg
Fig. 31



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Readers Comments (Newest on Top)
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(ID: 54017, pid: 0) Tom on Wed, 19 October 2011 8:19pm
Great tutorial, many thanks for sharing your work
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(ID: 54002, pid: 0) MachineR on Wed, 19 October 2011 7:19pm
Excelent tutorial, and nice use of the textures... Good Job!
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