Lighting and Rendering
There are lots of different render engines that you can use and it can be difficult to make a selection. For this image I decided to use V-Ray as my vehicle was going to be placed in a studio. If it had been on land or anywhere near the sun, I would have chosen another render engine.
Let's have a look at the scene from the beginning (Fig.27).
.jpg)
Fig. 27
According to my calculations, three lights were sufficient for this scene:
- First light: general illumination
- Second light: right headlight
- Third light: left headlight
Firstly, I placed one V-Ray light and set the parameters as follows:
- Multiplier: 3.0
- Color of light:
- Red: 168
- Green : 176
- Blue : 181
- Hue: 144
- Sat: 18
- Value: 181
If you enter these parameters, you can obtain a dim night light (Fig.28 – 29).
.jpg)
Fig. 28
.jpg)
Fig. 29
I set the position of the light; I will not give the exact right/left parameters as they are affected by the location of your object. However, it may be useful for you if I give the parameters of how far the light is from the grid, which is Z: 216,724 (Fig.30).
.jpg)
Fig. 30
Now it was time for omni lights to simulate that the vehicle's headlights were switched on. Even if I used a V-Raylight material, it was not effective as they are inside, so I placed auxiliary omni lights in front of the headlights (Fig.31).
.jpg)
Fig. 31