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Making Of 'The Tunnel' using Total Textures

By Henry Bonamigo
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Date Added: 12th November 2009
Software used:
3ds Max, Photoshop, mental ray

The two metals were blended together through a noise mask (Fig.11).

1317_tid_fig.11.jpg
Fig. 11

Rail Sleepers

For the rail sleepers I used an aged wood texture and simply changed the color, making it browner. I cut the texture into four parts using Photoshop and used each part to create a different type of sleeper (Fig.12).

1317_tid_fig.12.jpg
Fig. 12

Skip

The skip texturing was very simple. I used a box UVmap and I didn't post-process the textures in Photoshop because they were already perfect! (Fig.13)

1317_tid_fig.13.jpg
Fig. 13


About the rocks in the skip: I created five or six pieces and then applied a cylindrical texture to them. I then duplicated the pieces and finally I simulated the position of them falling into the skip by using Reactor (Fig.14). As I have already said, all materials used in the scene were Arch & Design and I used Mental Ray as the render engine. Thank you for the kind attention and see you in the next scene (Fig.15)!

1317_tid_fig.14.jpg
Fig. 14

1317_tid_fig.15.jpg
Fig. 15



 
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