Introduction
For my latest work I choose to reproduce a piece of concept art by Seung Ho Henrik, "The Tunnel” (Fig.01). I thought this would make an interesting choice as far as the textures, the lighting and the general atmosphere involved were concerned. Modeling in this scene was relatively easy; to give shape to the various objects I often started from Primitives and then changed them, handling them as editable poly. Thus in this Making OfI'll focus on the texturing bit instead.

Fig. 01
Textures
All textures used in this project are included in the 3DTotal Textures Collection! The collection is made of 19 DVDs, divided into categories. For the scene I used four of those DVDs:
Total Textures V01:R2 General Textures
Total Textures V02:R2 Aged & Stressed
Total Textures V03:R2 Bases & Layers
Total Textures V05:R2 Dirt & Graffiti
Each texture also has a bump and specular version and that is very useful as it allows you to have some spare time during texturing! Furthermore, the wide range of good quality textures enables non-expert users to create high quality scenes! But let's have a look at the textures I used for the scene, starting from the side walls, the floor and the ceiling:
- Floor (Fig.02 & Fig.03)
- Ceiling (Fig.04)
- Walls (Fig.05 & Fig.06)
- Pillar - for the pillar I used a very simple unwrap to apply the texture correctly (Fig.07).

Fig. 02

Fig. 03

Fig. 04

Fig. 05