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Making Of 'The Tunnel' using Total Textures

By Henry Bonamigo
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Date Added: 12th November 2009
Software used:
3ds Max, Photoshop, mental ray
1317_tid_fig.15.jpg

Introduction

For my latest work I choose to reproduce a piece of concept art by Seung Ho Henrik, "The Tunnel" (Fig.01). I thought this would make an interesting choice as far as the textures, the lighting and the general atmosphere involved were concerned. Modeling in this scene was relatively easy; to give shape to the various objects I often started from Primitives and then changed them, handling them as editable poly. Thus in this Making OfI'll focus on the texturing bit instead.

1317_tid_fig.01.jpg
Fig. 01

Textures

All textures used in this project are included in the 3DTotal Textures Collection! The collection is made of 19 DVDs, divided into categories. For the scene I used four of those DVDs:

1317_tid_total_textures_01.jpg
Total Textures V01:R2 General Textures
Total Textures V02:R2 Aged & Stressed
Total Textures V03:R2 Bases & Layers
Total Textures V05:R2 Dirt & Graffiti

Each texture also has a bump and specular version and that is very useful as it allows you to have some spare time during texturing! Furthermore, the wide range of good quality textures enables non-expert users to create high quality scenes! But let's have a look at the textures I used for the scene, starting from the side walls, the floor and the ceiling:

  • Floor (Fig.02 & Fig.03)
  • Ceiling (Fig.04)
  • Walls (Fig.05 & Fig.06)
  • Pillar - for the pillar I used a very simple unwrap to apply the texture correctly (Fig.07).

1317_tid_fig.02.jpg
Fig. 02

1317_tid_fig.03.jpg
Fig. 03

1317_tid_fig.04.jpg
Fig. 04



1317_tid_fig.05.jpg
Fig. 05



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