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Making Of 'Sebulba'

By Joseph Szabos
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Date Added: 22nd June 2009
Software used:
3ds Max

PART 1

Right first things first, when you are modelling the best thing you can do is get some plans of your intended model to act as a guide to work from. I found these pics of Sebulba in my book the art of starwars ..These are great as we have all the views we need, the side the front and the top click on the pic to grab a bigger copie of the guides.

OK now you have the guides we need to set up our view ports to show are pics .

BTW. This image is not the same as the final model that they used in the film.

1307_tid_right1.jpg
1307_tid_front1.jpg
1307_tid_top1.jpg

So what i do is make 3 planes with the same aspect ratio as the pics.or as close as you can get it then planar map the pics to each plane and then position them in the viewports how you like them.

1307_tid_plane_gides_big.jpg
These pics are for a guide to draw around. You are probably thinking why don't i just use the pics. Well you see its better to draw around your pics with splines getting as much detail in as you can. you can use a great script called spline pencil giving you Maya like curve drawing pencil.now when you have drawn all your curves you will be able to see your guide lines all the time while modelling..as imaged planes get obscured by your model.

Click to get spline pencil scripted by Herman saksono

1307_tid_line_gide_side_big.jpg


 
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