V-Ray Material Settings for the YELLOW neon light (ON STATE)
Isometric View Of Entire Scene
The light in this scene comes from three sources.
1. Environment light
2. The neon light
3. The V-Ray light (All of the above contribute to the global illumination)
As you can see from the screen grab above, the V-Ray light is positioned in the top right portion on the scene. It is facing towards the wall and is aimed slightly towards the main scene geometry. I wanted to make it appear as though there was a bar or some other light source just off camera.
- Multiplier was set to 60
- A redish color was applied to the V-Ray light
- Subdivs were left default at 8
- Type was set to Still cam
- F-number was lowered to 2.0
- Exposure was left on
- Vignetting was disabled
V-Ray Material Settings for the Wall
I wanted the wall to look old and worn down. I added some displacement to the wall as well as some graffiti to give it some character.
- The material has light Fresnel reflections with an IOR of 2.0 with a max depth of 8
- Reflection glossiness was set to 0.85 (this increases the material's glossiness) with a max depth of 8