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A Guide to Neon Lights with V-Ray

By Joe Pizzini
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Date Added: 16th June 2009
Software used:
3ds Max, V-Ray
1301_tid_image22.jpg

Topics Covered

1. Neon Light
2. V-Ray Light Material
3. Basic Interior Lighting

Download the scene here
Note: The scene will only work with Max 9.

Isometric View Of Entire Scene

1301_tid_image01.jpg
As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.

Note: The object acting as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.

V-Ray Global Switches

1301_tid_image02.jpg
- Displacement is enabled
- Default lights are disabled

V-Ray Global Illumination Settings

1301_tid_image03.jpg
Pretty basic settings here.
- GI is on
- Primary GI engine is set to Irradiance map
- Secondary GI engine is set to Quasi-Monte Carlo


V-Ray Irradiance Map Settings

1301_tid_image04.jpg
Pretty basic settings here as well.
- Irradiance Map preset is set to medium
- Under options I enabled show calc phase
- Mode is set to Single Frame



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